S

Sample and Hold
A circuit or function in early synthesizers that enables the instantaneous value (voltage) of a waveform to be captured, and continues to output that value until the next sample is taken. This voltage is then used to control some other parameter in the synth such as a filter. Depending on how they are used, a sample and hold circuit can produce pretty random sounding fluctuations in one or more aspects of a sound. A good example of sample and hold applied to filter cutoff is at the beginning of the Emerson Lake and Palmer classic, Karn Evil 9.
Sample Dump Standard (SDS)
The MIDI Sample Dump Standard is a method of sending digital audio sample data from one machine to another via MIDI connections. Due to the bandwidth limitations of MIDI, SDS transfers can be quite slow, but are an effective way to share sample data between samplers, or between samplers and computer-based sample editing software.
Sample Rate
In a digital recorder or sampler, the sample rate is how many times per second the source material is being "sampled" or recorded. Sample rate affects the frequency response of the final recording or sample; the highest frequency that can accurately be sampled is 1/2 the sample rate. In general, the higher the sample rate, the better the sound quality. But, the best sample rate to use will depend on your application, your gear, and the amount of storage available (the higher the rate, the more storage required). CDs use a 44.1 kHz sample rate, while DAT recorders often default to 48 kHz. Multimedia applications may use rates of 22.05 kHz or even 11.025 kHz for maximum efficiency.
Saturation
Saturation refers to the maximum amount of magnetism a magnetic tape can hold. Attempting to add more magnetism to the tape's oxide particles will result in distortion. Normal record levels do not generally approach saturation as distortion will be introduced before saturation is reached, especially in the low frequencies. High frequencies normally do not saturate as they have a tendency to self-erase during recording.

Engineers using analog tape often make use of tape saturation as an effect. By carefully controlling record levels, compression, warmth, and fatness can be added to a signal - all part of the much-heralded analog "mystique".

SCMS
SCMS is an acronym (pronounced "scums") standing for Serial Copy Management System. This nefarious little "feature" was designed by the ever-paranoid record labels to prevent evil-doers from digitally cloning CDs. Usually found on the S/PDIF ports of "consumer" (was there ever REALLY such a thing?) and "semi-pro" DAT recorders, SCMS is a bit flagging system that prevents digital copies from being made of digital copies. This means you can make as many digital copies of your original DAT tapes as you like, but you cannot digitally make copies of any of those copies. Beware of SCMS if you are sending backup DAT copies of your master tapes to a CD duplicator, or a collaborator. They may not be able to digitally transfer your work to another tape or media!
Scrub
A useful function found on many tape, disc, and hard disk based recorders, scrubbing is manually moving through an audio waveform. Because audio can be scrubbed backwards or forwards at rates much slower than real time playback, scrubbing allows for precise location of edit points.
SCSI
Pronounced "scuzzy," this acronym stands for Small Computer Systems Interface. SCSI is a hardware interface incorporated into computers, disk-based digital recorders, samplers, and other microprocessor-based equipment. It allows for the easy connection of a variety of peripherals such as hard drives, removable media drives, CD-ROM drives, scanners, and more. One SCSI controller can support up to 7 peripherals, each having their own unique "id" or address. The first and last items in a SCSI chain must be terminated for proper operation. The "theoretical" maximum length of a SCSI chain is 19 feet, but in practice, the chain should be as short as possible!
Semitone
Literally, half a tone. Also known as a half step. A way of describing a musical interval of pitch. In our equal tempered scale system we use there are 12 semitones per octave.
Send
An output on an audio device used for routing signal to an external device, such as a reverb, delay, or other processor. Typically, sends are paired with returns, which accept signal coming back from the output of the processor. The more sends a mixer has, the more flexibility you will have in routing signals around your studio.
Sensitivity
In audio terms, sensitivity is the minimum amount of input signal required to drive a device to its rated output level. Normally, this specification is associated with amplifiers and microphones, but FM tuners, phono cartridges, and most other types of gear have a sensitivity rating as well. In general, higher sensitivity is better (less input signal required for full output), but there are definitely situations where a device can be TOO sensitive (picture a very sensitive microphone in front of a wound-up Marshall guitar amplifier!) resulting in unwanted distortion.
Serial Time Code
Editing devices which can be controlled by computers, have a connection called a "serial control port" or RS422 port. These devices communicate with the computer and are controlled via commands in a serial data protocol. Serial Time Code is a means of transmitting time code over the same data stream that carries this control information for the purposes of synchronization. Some of these devices have no SMPTE Time Code port, but send and receive time code via these control ports. Other devices send and receive only transport commands over their serial ports, but require a conventional time code connection in order to read time code.
70-Volt System
A type of speaker distribution system where transformers are used at the output of an amplifier and at each speaker in order to provide a constant voltage of, in this case, 70.7 volts that can be tapped by multiple speakers. These lines can be run great distances with less loss and can have many speakers on them as compared to typical high current speaker lines. These types of systems are generally employed in situations where an amplified signal must be distributed over vast areas without a need for very high SPL (see WFTD archive "Sound Pressure Level") in any one area. This is typically the type of P.A. system you will see in schools, churches, business offices, and commercial facilities like malls and shopping centers.
SFSK
Abbreviation for Smart FSK (see WFTD archive FSK). Smart FSK was adopted a few years after FSK and MIDI had been in common use. Professionals were all switching over to SMPTE based systems which were much more reliable and accurate than the old FSK based ones, but the cost of SMPTE readers and generators was extremely high at the time, and units that translated it to MIDI were yet another separate big expense. So a few companies, most notably at the time were TASCAM (MTS30) and JL Cooper (PPS1), adopted Smart FSK which added the ability to include location information to the FSK signal. These boxes, which translated between MIDI and SFSK and back again, were much less expensive than the SMPTE based ones and they still allowed users the luxury of starting from within a song and having their sequencer locate to the proper spot to begin playback. Also, because the system was continually able to "locate" itself the common problem of FSK devices getting one or two beats behind (due to drop outs and glitches) went away. Nowadays SFSK isn't used much because SMPTE and MTC based systems are so inexpensive, as well as being even more versatile and reliable.
Shedding
The phenomenon of recording tape oxide (see WFTD archive Oxide) coming unglued from the backing (the tape). This manifests itself as tiny brown flakes that are deposited around your tape transport components. All recording tape sheds. It is caused by several factors, including the quality of the tape, age of the tape, the conditions in which the tape has been stored, how much the tape is handled (how often it is played), how smoothly the tape transport handles the tape, and the abrasiveness of the various tape transport components. For example: if your tape machine is out of mechanical alignment such that the tape scrapes against the reels, you are going to have more shedding as the bond between the tape baking and the oxide is weakened prior to passing through the other transport components.
Shield
In electronic terms, a shield is a conductive enclosure, protecting its contents from magnetic and electrostatic fields. Since audio conductors and circuits tend to be extremely sensitive to such fields, shields are very important to us! In cabling, shields often consist of braided copper strands wrapped around the signal conductors. The amount of coverage the shield provides is directly related to the noise and hum performance of the cable. Some cables offer a shield consisting of a thin wrap of metallic sheeting, which can offer complete coverage of the encased signal conductors. Quality shielding, while more expensive, makes a tremendous difference in the noise performance of a cable - skimping on cables is never a good idea!
Shockmount
Commonly found in two places in the audio industry, rack cases and microphone stands, shockmounts are systems designed to isolate a device mechanically from its stand or case. In rack cases, the idea is to prevent damage to sensitive gear by isolating it from shipping and transport bumps, drops and similar catastrophes. Often these cases consist of a case-within-a-case, with the inner case isolated with foam or spring arrangements from the outer. Microphone shockmounts are designed to reject vibrations transmitted through the stand or boom to the microphone. Several types are in use, one common design using a system of "rubber-bands" to suspend the mic away from its stand.
Sibilance
Sibilance refers to the high frequency components of certain vocal sounds, especially "s" and "sh". Sibilance lives in the 5 to 10 kHz frequency range, and can cause problems if over-emphasized in a recording. While it is possible to use a graphic or parametric EQ to correct for sibilance, this is often an unsatisfactory approach. Often the overall track will begin to sound dull before the sibilance is corrected. A better solution is to use a dedicated de-esser, or use an EQ in the sidechain input on a compressor to perform de-essing (see "sidechain" in the inSync Word For The Day archives for more on this). Since a de-esser dynamically corrects for sibilance (only processes where necessary), the resulting track will sound much more natural.
Sideband
The result of one signal or waveform being modulated by another (or others). When a signal is either frequency modulated (FM) or amplitude modulated (AM) by another signal sum and difference frequencies are produced that appear with the signal. These are known as sidebands. The Upper Sidebands (USB), which are the result of adding the signals together, and Lower Sidebands (LSB), which are the result of subtracting them. Sidebands are a phenomenon that occur in FM and AM radio stations, but they are most relevant to us because they are a phenomenon that occurs in FM Synthesis. They are a big part of what gives FM synthesizers their unique sound.
Sidechain
inSync reader Shawn E. in Tokyo wonders what a sidechain is, and how it is used - A sidechain (sometimes called a key input, or a detector input) is a control input used to trigger a compressor or gate with an external signal. Let's look at a common example, ducking: When recording voice-overs, the background music bed is run through a compressor, which is set so that it is not normally operating on the input signal. The voice-over announcer's mic signal is split so that it feeds both the mixer's input, and a sidechain input on the compressor. When the announcer speaks, their voice goes to the sidechain, where it tells the compressor to start working, turning down the background music. When they stops speaking, the sidechain tells the compressor to stop working, and the music comes back to its uncompressed level. Other uses? Try using a kick drum to trigger a gated bass synth for extremely tight rhythms, or insert an EQ'd signal into a sidechain, making a compressor more or less sensitive to certain frequencies (de-essing is a good example of this), many other applications are possible - feel free to experiment!
Signal To Noise Ratio
In layman's terms this is simply a measurement of a given noise level in a device as compared to the level of the signal. Higher numbers signify a greater difference, which is better. In technical terms it is the ratio of signal power at a reference point in a circuit to the noise power that would exist if the signal were removed (its noise floor). The maximum signal to noise ratio (which in many schools of thought is equivalent to dynamic range) of a given piece of equipment can be an important thing to know. This ratio is how much absolute noise it has compared to the highest signal voltage it can pass without distortion. While signal to noise ratio is often used as a specification to characterize relative quality differences in equipment, the way in which measurements must be done, and the degree to which they can differ, makes the true objectivity of such measurements highly suspect. Factors such as how much distortion can be allowed before you say the signal has reached "maximum" as well as other kinds of noise (like modulation noise) that may only show up when signals are present are just two examples of many variables that affect objective measurements. In digital equalizers the signal to noise ratio is a function of the maximum possible sine wave signal power compared to the quantization noise (a.k.a. quantization error) power. This is a very unambiguous value in linear PCM (Pulse Code Modulation) systems, but in other types of PCM systems the quantization noise (or quantization error) depends strongly on the level of the audio being recorded so it is very difficult to nail down the actual signal to noise ratio. It is sometimes useful to be able to compare S/N Ratio differences between equipment in certain applications, but it is more important to just understand the concept. Signal to noise ratio concerns us every time we pass audio (or video or data) though anything, and knowing what factors in our setup (such as gain structure) affect it is a fundamental part of building clean, quiet systems and mixes.
SIMM
Acronym for Single In-line Memory Module. A SIMM is basically a group of memory chips soldered to a small circuit board designed for easy installation into computer equipment. These were created to provide some standardization and ease of user installation for upgradable computers in recent years. The technology was adopted by musical equipment manufacturers in the 1990's and now almost all samplers use some kind of standardized memory upgrades (quite often SIMMs). This provides a more economical means of upgrading memory. SIMMs are available in different configurations: There are 30 pin and 72 pin versions, each available in a wide range of memory capacities ranging from 128K all the way up to 128 MB. There are other more subtle differences between SIMMs too. Composite versus non-composite arrangements, parity, and many other minor circuit configuration issues can cause SIMMs to fail to work properly in some equipment. To say that SIMMs are "standardized" is a very loose use of the word. Nevertheless, this technology and its scale of economy has helped to bring the price of memory down by several hundred percent in just a few years.<
Sine Wave
A continuous, cyclic waveform in which the amplitude (or instantaneous voltage) varies according to the sine (a trigonomic function) of the time. It is unique in that it has no overtones whatsoever. Since it contains only the fundamental pitch it gives a smooth rounded tone. Test tones used to calibrate tape machines and other equipment are generally sine waves. In acoustic instruments a flute sometimes has a nearly sinusoidal output. On an oscilloscope a sine wave looks like a symmetrical wavy line.
Skin Effect
The tendency of high frequency current to travel near the outside of an electric conductor rather than through its cross section. Skin effect increases the effective resistance of a wire at higher frequencies. While skin effect is a very important concern when working at the high frequencies of radio and television, it is widely considered to be a minor issue at the relatively low frequencies used in the audio world. There are many audio purists, however, who dispute this and claim that it still does make a difference.
Slave
Our common sense understanding of the word slave pretty much clues us in to how it is used in audio/video production. The specific literal definition we are concerned with is; a machine or component controlled by another machine or component. When two devices are synchronized to one another it is necessary to have one be the master and the other the slave. The slave unit responds to commands or information from the master and is thus controlled by it. This is the basic principle behind all synchronization in audio and video. For example, if a computer system is following an analog tape machine (or video deck) it can be said to be "slaved" to it.
Slave Reel
Historically refers to a reel of multitrack tape upon which there is a submix of the tracks from a "master reel" to record overdubs against. The purpose of slave reels is to more easily provide additional workspace (tracks) for creating multitrack recordings. Back in the days when sessions began to span across two 24-track tape machines it was common to record the base tracks from the first machine as a mix on to the second machine. This allowed the overdubs to be recorded without having to sync up the two machines (which back then was a pain) for every pass of the tape. Once the overdubs were recorded using many tracks on the second machine, they were then mixed and bounced back to the first reel or were just mixed down to a comp track on the second reel. Nowadays our modern digital tape machines and disk systems have the ability to use what are known as virtual tracks (see WFTD archive Virtual Track) to accomplish almost the same thing.
Slew Rate
Slew rate is the ability of a piece of audio equipment to reproduce fast changes in amplitude. Measured in volts per microsecond, this spec is most commonly associated with amplifiers, but in fact applies to most types of gear. In amplifiers, a low slew rate "softens" the attack of a signal, "smearing" the transients and sounding "mushy." Since high frequencies change in amplitude the fastest, this is where slew rate is most critical. An amp with a higher slew rate will sound "tighter" and more dynamic to our ears.
Slip Cue
A DJ trick. It is a method of cueing up records where the stylus (needle) is placed on the record at the beginning of the desired material and the record is held stationary while it slips on the rotating turntable. At the moment of truth, the record is let go, and almost instantly comes up to the speed of the turntable. This usually requires a special "slippery" record mat be placed over the normally rubber surface of the turntable. There are mats made especially for this.
Slope
In audio filters, slope refers to how quickly frequencies are attenuated by the filter once the cutoff frequency is passed. Slope is given as a dB/octave figure. For example in a high pass filter with a cutoff frequency of 4000 Hz, and with a slope of 6 dB/octave, for each octave (doubling of frequency) above 4000 Hz, the level of frequencies will be diminished by an additional 6 dB. Slope is determined by the "order" of the filter, or the number of poles it contains. A first order, or single pole filter will have a slope of 6 dB/octave. A second order, or two pole filter will have a slope of 12 dB/octave, and so on (slope increases by 6 dB/octave per order or pole).

Creating the correct slope is very important in filter design. For example, it determines how accurately an EQ can cut or boost some frequencies without affecting others. Slope is also important in crossovers, where it is undesirable for frequencies beyond the cutoff frequency to be passed on to amplifiers and drivers (typical crossover filter slopes are in the 12-24 dB/octave range). Sometimes crossovers feature selectable filter slope so that response can be matched to particular speaker set ups.

SMDI
A very interesting word because it is actually an acronym within an acronym. SMDI, pronounced "smiddy" stands for SCSI Musical Data Interchange. SMDI allows samples to be transferred from some sampling keyboards to a computer equipped with SCSI. The benefit of SMDI over the MIDI sample dump standard is speed. It can take hours for large samples to transfer to a computer over MIDI. With SMDI this happens in minutes. In order to do SMDI data dumps you must have an appropriate software application on the computer, a SCSI port on both the computer and sampler, and a sampler that is compatible with the software program. Of course, then there are the other gyrations you must go through getting the two devices to cooperate with each other on the SCSI bus.
SMPTE
An acronym (pronounced SIM-tee) for the Society of Motion Picture and Television Engineers. SMPTE, much like AES (see WFTD archive AES), IEC, and other organizations, provide a coherent place for keeping professionals (in this case television and film audio engineers) up to date with current information as well as formalizing and documenting necessary standards from time to time. It was SMPTE who devised the classical method of measuring intermodulation distortion, but one of their most noteworthy achievements is the formalization and standardization of SMPTE Time Code.
SMPTE Time Code
SMPTE (see WFTD archive SMPTE) Time Code (see WFTD archive Time Code) was an adaptation of the time coding that was in use by NASA to track space flight. In its current form (as used by audio and video engineers) it is referenced to video frames and is based on a 24-hour cycle. Within the 24-hour period each frame is identified by the exact time with a unique SMPTE address number in hours, minutes, seconds, and frames (also sub frames can be addressed). The signal is comprised of 80-bit digital words that can be recorded on one track of a video or audio tape recorder using a modulated (see WFTD archive Modulation) audio carrier. SMPTE Time Code recorded on analog tape sounds about the same as the sound your fax or modem makes when transferring data. There are other types of time code, but SMPTE is now such a standard in the industry that the words "SMPTE" and "Time Code" are used almost interchangeably. There are many different variations of SMPTE in use today that we'll eventually cover here.
Soft Clipping
Clipping is the "squaring off" of an audio waveform that occurs when the signal level in a device exceeds that device's capacity to accurately reproduce it. Soft clipping rounds off the edges of the clipped waveform, making the sound easier to listen to, and less damaging to high frequency drivers.
Soft Knee (Compression)
A type of compression where the onset of compression is gradual. In normal or hard knee compression when the signal reaches the threshold the unit immediately begins to compress at whatever ratio is set. In some situations the compression becomes very easy to hear (which is often not desirable) as the signal amplitude moves above and below the threshold. This is usually made worse when using high compression ratios. The solution is to have the compressor gradually enter into compression at a lower ratio prior to the signal reaching the threshold. The ratio is gradually ramped up as the signal gets louder until, at some point beyond the threshold, the full compression ratio is reached. This slower onset often makes the compression much more difficult to detect. The process is called "soft knee" because of how the compression ratio looks when plotted on a graph. In normal compression the knee (which is the point where compression begins) is an abrupt angle (how steep depends on the ratio) whereas in soft knee it is more of a curve.
Solder
A metallic alloy used to seal joints. In plumbing solder is used to seal metal pipes, in electronics it is used to electrically and mechanically join components together. For example, this is what is used to affix components to an electronic circuit board. Plumbing solder and electronic solder cannot be used interchangeably as they are comprised of different materials. At room temperature solder is a solid metal, but when heated by a "soldering iron" or some other heat source it becomes liquid. In fact, it very suddenly becomes liquid. It doesn't go through much of a "soft" stage at all, which is one of its desirable properties. To solder (verb) is the process of heating solder and using it to join materials. Once it cools it very quickly becomes a solid metal again and provides (when done correctly) a strong electrical and mechanical joint.
Solo
A function commonly found on mixing consoles, soloing a channel is the opposite of pushing a mute switch; solo mutes all channels EXCEPT the one being soloed. In general, solo only affects signals in the control room monitors, or headphones on a live console. It does not mute signal being sent out other outputs. This allows the engineer to listen to individual signals while not interfering with other mixer functions (feeding recorders or PA amplifiers, etc.).
Song Position Pointer (SPP)
A type of MIDI message held in a MIDI sequencer or synchronizer telling a connected device how many 16th notes have elapsed since the beginning of a song. Used in conjunction with MIDI clocks, this allows operation similar to true time code (which provides location as well as speed information). Song Position Pointer is used by sequencers and synchronizers which do not support MIDI Time Code (MTC) or SMPTE time code as a means of locating to a point in a song other than the beginning or the end. For example, a sequencer synched to a tape deck can use Song Position Pointer to start at the correct bar and beat even if the deck hasn't been rewound to the beginning of the song, or has been fast-forwarded from where it was stopped.
Sound Pressure Level (SPL)
The acoustic volume or loudness of sound, measured in decibels. SPL is a function of a signal's amplitude. Aside from the usual (and justified) warnings about hearing damage from high SPLs, it is worth noting that because of the way our ears function, sounds will appear to have a different timbre (or tone) to us at different SPL levels. This is important to keep in mind, especially when mixing in a studio environment. Be sure to check your mixes at a variety of volume levels to ensure that the mix is accurate. The old rule of thumb is that if a mix sounds good at a low SPL, it will sound great at higher levels...
Soundstage
Typically known as a room or studio, usually soundproof, where audio production for film and video is done. It has also become a word occasionally used to describe the virtual acoustic space produced in a recording or sound playback system. When you listen to a CD of an orchestra and you can tangibly hear the acoustic space of the recording and where the instruments are in it, the created space or sonic signature is known as the sound stage.
Spaced Omni
A method of stereo recording where two omnidirectional microphones are placed several feet apart in front of the sound source. This system was used by Harvey Fletcher in 1933 in the first demonstration of stereophonic reproduction of an orchestra. Because the omni pattern will pick up room ambience as well as the desired sound source, mic placement is critical in balancing room sound with direct sound. And, as with any stereo miking technique, phase must also be considered when placing the mics. Spaced omnis are excellent where a natural, "real" sound is desired.
S/PDIF
A format for interfacing digital audio equipment together, S/PDIF (Sony/Philips Digital Interface Format) is considered a consumer format, and is largely based on the AES/EBU standard. In fact, in many cases the two are compatible. There are, however differences between the two formats, particularly in the channel status and user bits.

S/PDIF typically uses either unbalanced, high impedance coaxial cables or fiber optic cables for transmission. When using coaxial cables for transmission, it is normally best to keep cable lengths to a minimum, and to use the best quality 75 ohm video-type cables available.

Speakon
A type (and brand) of multi-pin connector developed by Neutrik which is now commonly found on speakers and amplifiers intended to be used in high power mobile applications. They have become popular because they offer a very high quality reliable connection, can handle extremely high power, are very durable, and are relatively low cost compared to other similar connectors. Standard Speakon connectors come in four or eight conductor versions (though other configurations are available). The Speakon 8 has the same footprint as the EP8 connector and the Speakon 4 has the same footprint as XLR "D" type connectors.
Splatter
An onomatopoeia (word that sounds like what it is). A type of extreme distortion in an audio signal caused by hard clipping of the waveform from a device being overloaded. As mentioned above, the word splatter pretty well gets across what it sounds like. While it can happen in all sorts of audio devices the use of the word comes mostly from distortion caused by overmodulation in AM transmitters where splatter has additional implications.
Standing Wave
A phenomenon where a sound is reflected back and forth between two parallel surfaces, such as two side walls in a room. Technically they are created by "room modes" or "eigentones," which are modes of vibration of air in the room. The sound waves interfere with one another to produce a series of places where the sound pressure level (SPL) at some frequencies is high, and another series of places where they are low. The places are sometimes called peaks and nodes. A standing wave exists in a room where a frequency is such that the distance between any two surfaces is equal to one half of its wavelength. For a given distance there will be many frequencies that will generate standing waves, each a multiple of the fundamental frequency whose wavelength is related to the dimension in question. Standing waves are always detrimental to the acoustics of a room, but can be avoided by careful room design, or minimized by absorbing the frequencies where they build up, which is usually along walls or in corners.
Standard MIDI File (SMF)
A standardized file format for saving MIDI sequences independent of the platform they were created on. Standard MIDI Files allow musicians with completely different types of computers or sequencers to exchange MIDI sequences. There are two types, Type 0 (single track), and Type 1 (multitrack). Each type contains the same information, but on a Type 0 all MIDI channels are combined into one track (MIDI channel assignments and other information are not lost) while on a Type 1 each track is kept separate.
Star Ground
A type of grounding scheme used in some studios to prevent ground loops. It requires isolating each piece of gear from AC ground (using a ground lift adapter) and running a separate ground wire from the chassis of each piece (including the racks themselves) back to the main studio ground (we call this "Technical Earth"). This "Tech Earth" gets connected back to a main AC ground, and/or a large copper rod driven 18 feet into the ground. Thus every piece of gear still has AC fault protection, but no earth grounds are tied together. Technically limited ground loops can still exist in the studio signal wiring, but the path length differences are minimized to an extent that it isn't likely to be a problem. Star Grounding is a time consuming and complex wiring scheme, but is generally very effective at preventing ground loops and works great in conjunction with other measures such as telescoping shields. Occasionally you'll still find some piece of gear that requires audio transformers to eliminate ground loops. Generally you'll find that with today's equipment, you really don't have to go as far as all this. Telescoping shields, balanced lines, and careful consideration to signal cable wiring with today's equipment is often good enough.
Stopband
The frequency range attenuated or not passed by a filter is called its stopband (as opposed to its passband, where signal is let through unprocessed). A filter can have more than one stopband. For example, a bandpass filter has a passband with a high stopband above it, and a low stopband below it.
Strap
In audio this term usually applies to multing two signal paths together. It is often specifically used in patch-bay jargon and means to connect two patch points together for the sake of making a common signal connection. Straps are typically used to connect a top and bottom patchbay jack's normal switches for normalling. The way you strap the normalling switches determines whether a patchbay is configured as normalled or half normalled. These straps are a built-in, hidden feature of many commercially available "plug-and-play" patch bays. Sometimes the user can reconfigure them, often by moving jumpers inside the patch bay. In professional custom installations, however, the individual straps (normals) must be wired by hand just like the rest of the patch bay.
Stripe
Besides its obvious other uses the word stripe is commonly used in audio to denote the recording of time code onto a tape. Typically (and this was especially true in the analog days) time code was recorded onto the entire length of one track of tape in one pass. Thus the verb to "stripe" a tape came into wide spread use. Nowadays, with our digital and non-linear systems, it is often not necessary to stripe time code because these systems have built in coding that can be used as a good timing reference and converted to SMPTE when needed.
Subcode
On digital media, there is a region of the tape where audio data is not recorded. Rather, this area has subcode written to it. Subcode can consist of a variety of different types of non-audio information; track number, indexing, and timing information such as track length and elapsed time, is found there. Digital tape has a higher capacity for subcode information, and such proprietary information as text (song titles), timecode, or even picture can be found written to subcode.
Supraaural
Used in reference to headphones. Supraaural phones rest "on the ear", rather than enclosing the ear. Supraaural phones typically are lightweight, and because they do not seal around the ear, tend to not provide good isolation.
Supercardioid
A polar pattern name used to describe the pickup pattern of some microphones. The supercardioid pattern is very similar to, and often confused with, the hypercardioid pattern. The supercardioid pattern is slightly less directional than the hypercardioid pattern, but the rear lobe of sensitivity is also much smaller in the supercardioid.
Surface Mount
In electronics, a generic name for miniature components that are entirely mounted to the surface of a circuit board. Historically electronic components had little legs, called leads, that protruded through holes in the circuit board. Solder was applied from the backside to hold them in place and make electrical connection. As electronic parts became smaller and smaller it became more efficient to just mount the component to the front surface of the circuit. These components usually rest entirely on the circuit board with contacts at the leads on the component soldered directly to the top of the board. Besides making things more compact, it also makes it even easier for modern machinery to build high-density circuits with more efficiency, thus lowering the price of equipment to the end user. The only downside to SM components is that they are harder to replace in the field. Precision soldering/desoldering equipment and a very steady hand is required. Often a magnifying lens must be used. Most electronic equipment you buy today is made predominantly with surface mount components.
Sustained Transfer Rate
This spec details the speed at which a drive sends and receives data. Sustained transfer rate is the total time required for system processing, head switching, and seek. This spec is the most accurate reflection of a drive's true, real world performance. Be careful when comparing drives; in many cases, manufacturers will only display their drive's burst transfer rate, or maximum transfer rate (a much higher figure reflecting only the movement of data into RAM). While this is a useful spec for many applications, it does not reflect the requirements of digital audio or video.
Synchronization
In keeping with the release of the Digital Time Piece, our word for today is "synchronization." In audio terms, synchronizing, or synching, is the process of making two devices operate together as one. One device will be the "master", and tell the second "slave" device when to start, when to stop, and how fast to play. Originally, synching devices primarily meant locking two multitrack tape recorders together to allow for more tracks, or locking audio and video decks together when adding sound to picture. Today, synchronization also encompasses locking recorders to computers, various digital devices' clocks to each other, MIDI to SMPTE, and a variety of other possibilities. Synchronizing wildly different technologies together can be a complex process; having a central master sync device like the DTP around can definitely make life much easier!
Syquest
Syquest is a company most noted for making affordable volume removable storage media and related drives for computer systems. They were so popular in the early 1990's that their name became synonymous with the removable hard drive cartridge to the extent that it is sometimes used as a generic name for them (which also elevates its stature to being worthy of an inSync Word for the Day). Early Syquest drives and media were 44 Megabytes. Later they updated to 88 MB drives, and then on to 105 and larger sizes. SyQuest filed a Chapter 11 petition with the United States Bankruptcy Court in Oakland, California on November 17, 1998. Trading in SyQuest stock was suspended on November 2, 1998. Their assets are currently being sold to Iomega, another company known for its removable media.
System Exclusive
One of the categories of MIDI messages, System Exclusive (Sys Ex) is data intended for, and understood by, only one particular piece of gear. Normally, this data is used to communicate with and control parameters specific to that item. For example, all of the proprietary data in a Roland D-110 synthesizer representing RAM patches might be sent as a "sys ex dump" to a computer librarian. When the computer sends this data back out over MIDI, the only device recognizing and responding to it will be a D-110, all other synths and MIDI devices will ignore it. Other uses for sys ex? MIDI control of parameters not supported by continuous controllers, remote patch editing, patch bank select, and more - uses depend on, and can be tailored for, each specific piece of MIDI gear - that's the beauty of sys ex!
System Real Time
One of the MIDI System messages (another is System Exclusive). System real time messages are a set of messages that serve as uniform timing information for the synchronization of MIDI equipment. They are sometimes just referred to as Real Time Messages. Because of the timing-critical nature, a system real-time byte can be inserted into the middle of any multi-byte MIDI message. System real-time messages include MIDI clock, start, stop, continue, active sensing, and system reset.