Our brains learn to derive a great deal of information about our surroundings from the sound of a room and it's reverberation. Consequently it is necessary to have the proper type and amount of reverberation on recordings in order for them to be aesthetically pleasing or to sound natural to us. This can be accomplished with careful microphone placement, but it is often necessary to employ artificially created reverb.
To create reverb, a device known as a reverb unit is employed. Reverb units have historically come in many shapes and sizes, and have used many different techniques to create the reverberation. These days most of the reverb units employed throughout the world are digital, where the sound of the reverb is generated by a computer algorithm and mixed with the original signal. We will be discussing other types of reverb units in the future.
Unfortunately, calculating the RMS value of anything but a simple sine wave (.707 of peak) is very difficult. The further a signal gets in harmonic content from a sine wave, the less accurate RMS values will be. For a dynamic signal like most music, it is nearly impossible to get even close to a true RMS value.
Note: RMS Power is actually a misnomer, since the RMS of a signal is a really just a value used to calculate average, or continuous, power.