- Pad
-
- An electronic
circuit designed to attenuate the output of a device by a given amount.
For example, some microphones have so much output that they can overdrive
the input stage of many mic preamps. To prevent this, mic designers will
include a switchable "pad" on the output stage of the mic, attenuating,
or reducing the mic's output by 10 or 20 dB. While many devices have built-in
pads, it is also possible to purchase external pads, which plug in to
a device's output and reduce its level.
- A sustainy,
"wash" or fill sound, usually used as harmonic background material in
a musical arrangement. Arrangers often speak of using a "string pad" during
a passage; this would be a section of strings playing long, sustained
chords behind the melody. With the advent of samplers and synthesizers,
other types of sounds have also become common as pads; just about any
sound that can sustain can be used as a pad these days!
- Pancake
- Not the breakfast
food. In audio, pancake is slang for a reel of recording tape without the
actual reel flanges. In other words, it is simply the tape wound onto a hub
with no side supports. Recording studios often buy tape in this form because
it costs less due to the expense of the reels. To use it a studio will either
spool tape off of it onto other reels or swap the actual reels from another
reel of tape.
- Panic
Button
- Once in a while
a problem occurs in a MIDI system, and when it does one of the symptoms is
quite often stuck notes that continue ringing or continuous
controllers that no longer operate correctly. Some devices, especially
MIDI patch bays or MIDI interfaces, have a panic button to solve this by sending
All-Notes-Off and Reset-All-Controllers
commands. Some software programs also have a command that performs this function.
While not correcting the problem that caused the malfunction a panic button
is a great way to get the system quiet and to get the equipment into a state
where it can reliably receive more MIDI messages.
- Parametric
Equalizer
- A type of equalizer
having several "parameters" for control of various filters
that can be applied to audio signals. Parametric equalizers are most widely
used in situations where very fine control over the audio signal is desired.
In order for an equalizer to be parametric it must at least have control over
gain, Q,
and frequency. In most cases
each of these controls are on rotary potentiometers,
but there are a few graphic
style parametric equalizers on the market. Some equalizers have selectable
frequencies that can be adjusted, but no Q control. These are known as quasi-parametric
or sweepable equalizers.
- Passband
- A term used
when working with filters. Passband refers
to the frequency span (range) a filter passes,
or the range of frequencies not attenuated by a filter. The passband is usually
measured between the points where the response is 3 dB down in amplitude relative
to the maximum overall level.
- Passive
- A passive audio
device is one which does not use amplification circuits. By nature of design,
passive devices do cause a loss in power (insertion loss). Because they do
not contain amplifiers, and are "cut-only" or "subtractive" in operation,
passive devices tend to not add noise or distortion to a signal (although
noise may be added in compensating for insertion loss). Typical passive devices
include direct boxes, splitters, equalizers and crossovers.
- Patch
Mapping
- A function of
some MIDI devices, patch mapping allows an incoming MIDI Program Change message
to be assigned to call up any of the receiving device's internal program numbers.
For example, an incoming MIDI Program Change message with a value of 44 might
be mapped to call up internal program number 95, MIDI Program number 67 might
call up internal program number 14, and so on. There are a variety of reasons
for using this function. Just a few:
- When layering
sounds in a live situation, a single program change message from a controller
can simultaneously call up several sounds located in different MIDI modules
at different patch numbers.
- On devices
which have more than 128 patch locations, but don't respond to bank select
messages, internal programs higher than #128 can be accessed using mapping
(E-mu's Proteus family comes to mind as one example).
- The most
basic reason: convenience! Rather than copying patches around to put them
in the order you want or need, simply use patch mapping to establish the
desired order, and call them up through MIDI.
- PCI
(Peripheral Component Interconnect)
- A high-performance
(by current standards) computer expansion slot designed by Intel. PCI
allows for 32- or 64-bit bus specification. PCI is described as high-bandwidth
and processor-independent data path between the CPU and high-speed peripherals.
The PCI spec allows for the capability to transfer up to 132 megabytes per
second at a bus clock speed of 33 MHz (although the current rates being
claimed by manufacturers are more commonly in the 30 Mb/sec range). This
speed makes it especially suitable for high data rate applications like digital
audio and video. PCI slots are found in the current generations of both PC
and Macintosh personal computers.
- PCM
Deck
- PCM (see WFTD
archive Pulse Code Modulation) commonly
refers to digital recorders that use videotapes as the recording media, even
though Pulse Code Modulation is the process by which digital data is encoded
on most all types of digital recorders and CDs. This is mostly because the
first decks that could handle the wide bandwidth of PCM data were video decks,
and some (namely Sony's) had PCM as part of their model names. After
converting the analog signal to digital data, it is converted to a composite
video signal compatible with video cassette recorders and sent to a video
deck. Usually these signals were recorded on VHS or beta at the semi-pro end
of things, though Beta had been more preferred for PCM because it tracked
better than early VHS decks. At the pro end a U-Matic (3/4") VCR or a 1630
PCM machine were used.
Most dedicated
PCM machines and converters are old, bulky, and have been all but discontinued.
They are still the preferred format by many pros, however, and most compact
discs are mastered on the Sony PCM 1630, a $30,000
reference standard.
- PD
Drive
- Developed by
Panasonic, PD is a new type of removable media drive that combines an optical
disk drive with a quad speed CD reader, essentially giving you two drives
in one. A PD drive alternately accepts standard CDs and PD rewritable optical
disks into a front loading tray. When the media is inserted into the drive,
a micro-optical head inside the PD drive automatically senses which type of
media has been inserted.
PD media is
a new form of optical disk, which uses a 120mm diameter, single-sided, phase
change disk enclosed in a protective cartridge storing up to 650MB of data.
The drive can read, write, and erase the PD media.
- Peak
Hold
- On non-mechanical
(LED) indicators, Peak Hold allows the meter to continue displaying the highest
signal level for a certain amount of time or until it is exceeded by an even
higher peak. This is very useful, as it gives clear indications of where and
how hot peaks are, but still allows monitoring of the current signal level.
Knowing where the peaks are allows easier adjustment of dynamics processing,
as well as more accurate input and output level settings on other gear.
- Peak
Program Meter (PPM)
- An alternative
to VU meters (see WFTD archives "VU Meter"),
Peak Program Meters have fast rise times (30 times faster than VU meters)
and a much slower fallback or decay time. Peak Program Meters respond to peak
levels rather than average levels. This makes them especially useful in situations
where distortion or overload is a significant concern, as in digital applications.
Because other meters, (i.e. VU meters) respond more slowly, giving an average
level reading, they are not as useful for indicating maximum levels or peaks.
Popular in Europe, PPMs are found in mechanical, LED, and/or plasma forms
in a variety of equipment types.
- Phantom
Power
- A DC (direct
current) voltage, usually 48 volts, applied across pins 2 (+) and 3 (-) of
an XLR microphone connector that can be used to power transducers with active
electronics. Condenser microphones require a pre amp close to the very high
impedance (See WFTD archive "impedance")
diaphragm which requires power to operate. Back in the '50's and '60's this
power was often provided by a separate power supply that came with the microphone.
Later manufacturers began to provide a source for this power at the microphone
input to mixers or pre amps. Since the power is carried on the same wires
that carry the audio signal, and since most dynamic microphones and other
passive devices are not affected by this DC voltage it was known as "phantom"
power. The theory was that only devices that needed it would be wired in such
a way that they would use it. Nowadays almost all condenser microphones and
active direct boxes are able to use phantom power when it is present on a
microphone cable. Consequently most mixing board manufacturers include this
feature in their products.
- Phase
- Audio waveforms
are cyclical; that is, they proceed through regular cycles or repetitions.
Phase is defined as how far along its cycle a given waveform is. The measurement
of phase is given in degrees, with 360 degrees being one complete cycle. One
concern with phase becomes apparent when mixing together two waveforms. If
these waveform are "out of phase", or delayed with respect to one another,
there will be some cancellation in the resulting audio. This often produces
what is described as a "hollow" sound. How much cancellation, and which frequencies
it occurs at depends on the waveforms involved, and how far out of phase they
are (two identical waveforms, 180 degrees out of phase, will cancel completely).
- Phase
Invert
- A switch found
in the input sections of mixing consoles and mic preamps. The term "phase
invert" is actually a misnomer, since what the switch really does is invert
the polarity of the signal in that input (correct usage would be "polarity
invert"). Its intended use is to correct for balanced lines and mics that
are wired backwards. In some cases toggling the phase invert switch may make
a sonic difference if signals are out of phase, but doing so will also put
that signal out of polarity with the others. (See also WFTD "Phase"
and "Polarity")
- Physical
Modeling Synthesis
- A type of sound
synthesis performed by computer models of instruments. These models are sets
of complex equations that describe the physical properties of an instrument
(such as the shape of the bell and the density of the material) and the way
a musician interacts with it (blow, pluck, or hit, for example).
- Pigtail
- In audio (as
opposed to butchery) a pigtail is the end of an audio cable which simply has
bare wires rather than any type of connector. Pigtails are used to connect
wires to binding posts and screw terminals.
- Pink
Noise
- Random noise
with equal energy per octave. Our ears perceive this as sounding relatively
"flat" in frequency response (since pink noise is based on octaves rather
than individual frequencies, there is no increase in energy in the high octaves).
Because of this, and because Real Time Analyzers (RTA) tend to look at octave
or 1/3 octave ranges, pink noise is very useful for measuring the frequency
response of audio equipment, as well as for determining room response for
sound reinforcement applications.
- Play
List
- Often written
as playlist (one word), the term has come into use with hard disk recording
systems. It refers to a list, or some sort of view of audio items that can
be defined to play in a particular order (usually the order shown in the list).
One track of Pro Tools (or almost any digital
audio program) can be thought of as a play list. The shown audio regions will
play back in order, even though they may have nothing to do with one another.
Though the term is used more loosely like that these days, it originates with
early disk recording systems that simply showed the sound files in text form
in the order they were to be played. One of the earliest of these, Digidesign's
Sound Designer, was very popular with rap and
R & B artists for making dance edits of their tunes. Though we have progressed
quite a bit since then, some relatively high-end systems still use a play
list style of editing to this day. And there are people who still swear by
Sound Designer for the ease of use in doing this
type of editing.
- Plosive
- A phenomenon
that occurs when humans speak words that require a complete closure of the
oral passage followed by the release of a burst of air. This commonly occurs
in everyday speaking. Sounds like the "P" in the word "pit" or the "D" in
"dog" will produce a sudden burst of air from the mouth. If you place your
hand in front of your mouth and make these sounds you will feel the burst
of air. These sudden movements of air can be a real problem for sensitive
microphones recording vocals. To a microphone this mammoth air movement will
sound like a loud, bassy pop or thumping sound. Pop filters are commonly used
in recording sessions to reduce this problem.
- Polarity
- In electronics,
two points that have opposite electric potentials (one is positive, the
other negative). This is not the same as being 180 degrees out of phase
(although the results can be similar). Phase implies a relationship
with time, polarity does not. What most engineers, consoles and preamps refer
to as a "phase" switch is actually a switch reversing signal polarity.
Polarity is
important when interfacing equipment, particularly speakers - you don't
want one cone moving in while the other moves out. Some designers feel that
maintaining "absolute polarity" (no polarity reversal in a signal chain)
throughout a signal path is important.
While tests
don't indicate that the ear can hear which polarity is correct, they do
show that it may be possible to detect a difference between normal and inverted
polarity signals. (Try it for yourself in a critical listening environment:
Play a signal though a single speaker, then reverse the speaker wires and
play the same signal again - remember to switch the wires back when you
are finished!)
- Polar
Pattern
- Depending on
their design and construction, microphones respond to sound coming from different
directions with varying degrees of sensitivity. A plot or graph of this response
is called a polar pattern (sometimes polar response curve). Looking
at a mic's polar pattern will tell you how directional it is, how well it
will reject sound from certain directions, etc. It is important to note that
polar patterns are frequency dependent. Typically, low frequency response
will be almost omnidirectional; the polar pattern will be come more directional
as frequency rises.
- Pole
Piece
- A shaped piece
of high permeability metal, usually soft iron, which serves to concentrate
and direct the magnetic field of a permanent magnet to maximize efficiency
of devices like loudspeakers, magnetic cartridges, and cutterheads. Pole pieces
are needed because magnets are hard (expensive) to make in the complex shapes
that can be needed. In layman's terms, the Pole Piece is the part of the speaker
magnet assembly that the voice coil (see WFTD archive voice
coil) slips over. It is the center round piece.
- Polyphonic
- When discussing
musical instruments, the ability to play more than one note simultaneously.
All instruments have a finite number of notes they can produce at one time.
For example, a six string guitar has a maximum of 6-note polyphony. A synthesizer
might be 32-note polyphonic, and so on. The more notes of polyphony an instrument
can produce, the more capable it is of playing complex arrangements and chords.
If the polyphony of the instrument is exceeded, it must "steal" the notes
it needs from others that are already sounding. For example, a synthesizer
might steal the last note requested from the first one hit; the first note
stops, and the new one begins to sound. Some synths and samplers use sophisticated
algorithms for voice stealing, others allow you to pre-allocate a given number
of voices to a particular MIDI channel, and so on. Compare "polyphonic" to
"multitimbral" in the WFTD archive.
- Pop
- A bassy thump
or "explosive" sound heard in a vocal mic (this is called a "plosive").
Pops often occur when the vocalist pronounces words with "p", "t", "b", etc.
sounds in them. These consonants can create a puff of air that strikes the
microphone diaphragm, creating a thump in the audio signal. In general, windscreens
will help with pops to an extent, but a pop filter will be more effective.
Be careful that the pop filter you choose is transondent (see WFTD
archive), and serves only to break up the plosive's effects.
- Pop
Filter
- A pop filter
is used with microphones to shield the diaphragm from sudden bursts of sound
which can cause a popping (see WFTD archive "pop")
effect. The shield is transondent (see WFTD archive "transondent")
and does not interfere with the movement of sound towards the microphone.
Pop filters, which usually look like a 6" to 8" circle of mesh material, are
commonly seen in recording studios situated between 1" and 8" in front of
a microphone.
- Potentiometer
- An electronic
component that used to provide variable control over an electronic circuit.
Usually controlled by a rotary knob which can be turned by hand, a volume
control is a good example of this. A potentiometer is often called a pot for
short.
- Power
Supply
- A subsystem
of virtually every electronic device that takes the electrical service power
and converts it into some form(s) that can be used to properly power a given
device. This may include turning the AC
current into DC, known as rectifying (most electronic equipment uses DC power
to operate), stepping down the voltage
to something more suitable for low power electronic devices, and filtration
to make sure they have clean power to work with. At times the voltage may
be stepped up for devices that use high voltage tubes. Regardless of the specifics
the overall job of the power supply is to provide good, clean power for the
device.
They tend to
be overlooked because of their ubiquitous nature, but the power supply is
a very critical and often expensive component that can make or break a piece
of audio gear. While their function, officially, is to just supply power,
we must remember that this power can and will affect the way the device
in question operates. Feed it dirty, unstable power and you'll get commensurate
results. "Wall Wart" and
"Lump in the Line" type supplies have become popular in recent years because
they are inexpensive to build and can be used on a wide variety of devices.
These are generally fine for low power equipment (especially if more filtering
is employed inside the device), but most high-end pro audio equipment will
have an internal supply that is optimized for it.
- PPQN
(Pulses Per Quarter Note, sometimes Parts Per Quarter Note)
- The timing resolution
of a MIDI sequencer. PPQN indicates the number of divisions a quarter note
has been split into, and directly relates to the ability of the sequencer
to accurately represent fine rhythmic variations in a performance, or to recreate
the "feel" of a performance. Older sequencers were capable of 96 PPQN (sometimes
even less), which often resulted in a stiff "quantized" feel to the music
(even if it hadn't actually been quantized). Current versions can reach
768 PPQN or even higher resolutions, which is more than adequate for most
musical applications. Note that the resolution of the sequencer is especially
important at slower tempos. If your sequencer is limited to a lower resolution,
one trick is the double the tempo of the song, then perform the parts in half
time. This effectively results in a doubling of resolution.
- Pre-delay
- Pre-delay is
a parameter found in reverb processors. It refers to the amount of time between
the original dry sound, and the audible onset of early reflections and reverb
tail. Carefully adjusting the pre-delay parameter makes a huge difference
in the "clarity" of a mix. For example, a longer pre-delay will move the reverb
tail out of the way of the vocals, making them much more present and understandable.
- Pre-Fade
Listen (PFL)
- In a console,
pre-fade listen is a one of several possible means of overriding the normal
monitor signal routing for various purposes. PFL generally sends a signal
to monitor outputs regardless of the setting of that channel's fader, and
simultaneously mutes the other channels. In other words, PFL allows you to
solo a channel even if the fader is pulled all the way down. Note that on
most consoles, this affects monitors only, and does not interfere with main,
tape, or aux outs. In broadcast situations, PFL is often referred to as "cueing".
- Pressure-gradient
Microphone
- A microphone
in which both sides of the diaphragm are
exposed to the incident sound. The microphone is therefore responsive to the
pressure differential (gradient) between the two sides of the membrane. Sound
waves parallel to the plane of the diaphragm produces no pressure differential,
and so pressure-gradient microphones have figure-eight directional characteristics.
These are also sometimes called "velocity microphones", since the output voltage
is proportional to the air particle velocity.
- Pressure
Microphone
- A microphone
in which only one side of the diaphragm is exposed to the impinging sound.
The diaphragm responds to the pressure variations uniformly and therefore
pressure microphones are inherently omnidirectional.
Also sometimes called "pressure operative microphone".
- Pressure
Wave
- This term is
not as scientifically grounded as it is descriptive, but we do hear it used
to describe sound propagation quite a bit. When a sound first occurs there
is always an initial wavefront or pressure that is generated in the air. Changing
air pressure is how sound is heard by the ear and also how sound is able to
move through the air. There are waves of high and low pressure that correspond
to the frequency(s) and volume of the sound. The phrase "pressure wave" is
usually used to describe the "initial" high pressure zone created by the onset
of some sound. For example: If a drummer hits a drum, the movement of the
drum head when first struck creates an area of high pressure around the drum
that then moves the surrounding air molecules, and so on until it reaches
the ear. This is the initial pressure wave. It is followed by other waves
of higher and lower pressure that correspond to the sound of the drum.
- Program
Change
- Also known as
Patch Change, a type of MIDI message used for sending data to devices to cause
them to change to a new program. Program Changes messages are channelized
so they will only affect a device on a specific MIDI channel. These commands
are used in all sorts of MIDI applications ranging from simply changing patches
on a synth or reverb to controlling lighting systems. Software sequencers
that appear to have the programs of your keyboard in them by name are in fact
using program change commands that are known to pull up those programs in
your keyboard.
- Proprietary
- This is a word
that is (unfortunately) used fairly frequently in the computer and
audio worlds. In the broader sense, proprietary means that a concept or product
is unique to, and the property of a manufacturer or company. More commonly,
proprietary refers to a manufacturer designing a product to only work with
other products from that same manufacturer. For example, a manufacturer might
make a synthesizer that can only save patch information to specific, specially
designed RAM cards, rather than to more universal PCMCIA cards, floppy disks,
or whatever. In order to save that synth's information you would be required
to use the proprietary cards available only from that manufacturer. While
the word "proprietary" is often given a negative connotation, keep in mind
that building gear around proprietary designs and options allows a manufacturer
to implement features that might not be possible if everything were standardized
and generic.
- Proximity
Effect
- An increase
in bass or low frequency response when a sound source is close to a microphone.
Proximity effect is distortion caused by the use of ports to create directional
polar pickup patterns, so omni-directional mics are not affected. Depending
on the mic design, proximity effect may easily result in a boost of up to
16 dB, usually focused below 100 Hz. Vocalists tend to like proximity effect
since it fattens up their voice, but a constantly varying bass boost can wreak
havoc on headroom and carefully set levels! Obviously, if a vocalist is "eating
the mic" to get proximity effect, the Inverse Square Law (WFTD 6/12) tells
us that the levels the mic sees are increasing dramatically as well - distortion
can easily result, from either mic diaphragm breakup or electronic overload.
(You may occasionally see proximity effect referred to as "bass tip-up")
- Pull
Down
- Pull Down is
a phrase that can have two meanings in audio/video production depending upon
the context. There is the NTSC Pull Down
that we will discuss here, but there is also something known as 3/2 Pull Down
that pertains to telecine transfer of film
to video (which we will cover later). NTSC Pull Down (also written as pulldown)
refers to a .1% slowdown which occurs when elements that are created to a
60 Hz reference, such as film and location
sound, are later referenced (synchronized)
to the 59.94 Hz NTSC (Black Burst) reference.
In the case of 30 FPS (Frame Per Second)
time coded materials, they are pulled down
to 29.97 FPS.
- 3/2
Pull Down
- Another of those
dreaded sync terms. One of two types of pull down pertinent to synchronization,
and guess what? The two get confused quite often. We've already discussed
what Pull Down is (see WFTD Pull Down).
3/2 pull down is a specific type of pull down employed when film is transferred
to video tape. The problem is that film is generally shot at 24 FPS (Frames
Per Second) and video in the United States is generally around 30 FPS. It
is desirable to have each film frame correspond to a video frame, but because
they operate at different frame rates this
is impossible. It is also not acceptable to speed up the film to video's 30
FPS during transfer to video (unless it's one of those old Charlie Chaplain
movies). The best compromise has been to employ 3/2 pull down during the telecine
transfer, which reconciles the 24 FPS of film with the 30 FPS of NTSC
video by scanning in the second field of
video twice on every other frame of film.
This effectively creates an extra 25% of visual filler to occupy the six extra
frames of video that occur each second. Amazingly this process is pretty much
undetectable to those who aren't looking for it and is the way film has been
transferred to video for many years now.
- Pulse
Code Modulation (PCM)
- A method of
encoding and de-encoding a digital signal. There are actually several varieties
in use today, including linear, non-linear, floating point, and differential.
These vary mainly in how they deal with quantization, and how they handle
values that fall "between" the digital signals bits.
- Punch
Block
- A type of terminal
strip, first used by the telephone companies. It uses small, metal, V-shaped
terminals into which wire is pressed with a special tool (which is called,
amazingly, a "punch-down tool"). The V-shaped groove cuts through the wire
insulation to make contact with the wire so that no soldering or stripping
is required.
- Push-Pull
- A type of amplifier
design. Push-Pull is a term that originated in the days of tube amplifiers
(which are now having a resurgence). In this design two output tubes are connected
in such a way that while the current in one is increasing, it is decreasing
in the other. The two signals are then combined in an output transformer
and passed on to the load (speakers). The modern solid-state version of this
is known as the Complementary Symmetry Circuit (though most lay people still
call it push-pull), where two transistors operate in a similar fashion. There
are several classes of operation of push-pull designs that we will discuss
in upcoming weeks.
- PZM
- Many of our
recent Piano Miking Suggestions
recommended use of PZM microphones. PZM (Pressure Zone
Microphone), or more correctly boundary mics (PZM is a trademarked
term) use a small electret capsule mounted close to a backing plate. The
idea is that the mic capsule/plate is mounted to a large flat surface (or
boundary). This increases the sensitivity of the mic by 6
dB (due to pressure doubling from reflected soundwaves), and gives
it a hemispherical pickup pattern. The practical frequency response of the
mic will depend on the size of the flat surface it is mounted to. If the surface
is too small, low frequencies will not be reflected resulting in an apparent
high frequency (treble) boost.