- Land
-
- To touch
down after flight.
- To arrive,
as in after a 14 hour drive from Fort Wayne to New York City in a loaded
truck destined for the AES show.
- The opposite
of sea; the ground, earth, etc.
- The area
between the grooves (actually "groove" is more accurate) of a vinyl
record (remember those?).
- The area
between the pits on a compact disc.
- Latency
- You'll see this
term used in a variety of contexts, but it means essentially the same thing:
Latency is the amount of time it takes for a device to respond to a command.
In a MIDI instrument, it might be the time between a "note on" message being
sent, to when that note actually sounds (might be different figures for single
notes, chords, or multitimbral operation). In a hard drive, there is rotational
latency; in a hard disk recording system, there is latency in getting all
the tracks to sound, and so on.
- Lavalier
- A lavalier (a.k.a.
Lapel Mic) is a small microphone designed to be worn on clothing or to hang
around one's neck. They are used in applications where a large hand held microphone
would either be too cumbersome or unsightly, or both. They are typically made
with an extreme low frequency rolloff to reduce rumble and noise from moving
against clothing.
- Layback
- What your inSync
editor wishes he was doing this Super Bowl Sunday instead of walking his legs
off at the NAMM show. In the domain of audio/video production layback is the
process of laying audio back in to video for the final video product. During
video projects it is common for the audio and video to be edited separately
(sometimes in separate facilities in different states or countries). Once
the video and its audio are finalized they are combined together. This process
is called layback and has historically been done on layback machines that
are designed for this purpose.
- Leader
Tape
- Used in analog
tape recording, a non magnetic plastic or special paper tape that is spliced
onto magnetic tape in between musical selections and at the beginning and
end of the magnetic tape. Leader protects the magnetic tape, identifies the
beginning and end of selections, and provides a near dead silent space between
selections (even blank magnetic tape has some hiss).
- LED
- Abbreviation
for Light Emitting Diode. It is not an acronym. You do not pronounce it as
"lead." It is pronounced EL - EE - DEE. An LED is an electronic component
that glows when current passes through it.
LED's are found in all sorts of electronic equipment these days from watches
to laser disc players (in fact the laser that reads the disc is usually an
LED). The lights that glow on top of your keyboard are almost surely LED's.
The numerical readout and meters on your DAT machine are almost surely LED's.
LED's do not always produce visible light. Infrared LED's are used in wireless
remote control devices as well as things like wireless headphone systems.
- LEDE
- Live End, Dead End
- LEDE is a trademarked
term for a particular acoustic design. In an LEDE studio, the area around
the monitors is deadened, or made absorbent acoustically. The remainder of
the room (behind the listener) is made "live" or reflective. The main
principle is that the arrival of reflections at the console is in a specific
order: 1. direct sound from the monitors; 2. First studio reflection
(from the recording room, through the mics and monitors); 3.
First control room reflection (off the back wall, assuming it is 10 feet
or so behind the engineer). The idea is that by staggering these arrivals,
the control room reflections don't interfere with monitoring recorded studio
acoustics.
- Leveler
- A leveler is
a device which uses an audio gain circuit to increase or decrease the level
of audio passing through it based on parameters set by the user. The purpose
is not specifically to reduce the dynamic range of a signal like in a compressor
or limiter (though that is often what happens), but to simply have an audio
signal stay at roughly the same volume for an extended period of time. Most
levelers are not sensitive to peaks of a short duration, but affect very gradual
changes to audio level as input levels gradually change over time. Sometimes
levelers are referred to as automatic gain controls (AGC). A high quality
leveler will work far better and more transparently than the typical AGC control
you might have used that was built into an audio or video tape recorder.
- LFE
- Abbreviation
for Low Frequency Effects, a term used in surround sound mixing. Low-frequency
effects are mixed to a separate so-called LFE channel in modern movie sound
production. The LFE channel carries non-essential effects enhancement - such
as the low-frequency component of an explosion - often at higher levels than
the other channels. The idea behind a separate LFE channel is to provide the
extra low-frequency headroom needed to put low-frequency signal components
on equal psychoacoustic footing with midrange signal components which require
less energy for the same perceived loudness.
- Librarian
- In music production
a librarian is software whose function is to organize and store program information
for MIDI instruments and processors. Librarians can store thousands of different
sets of patch data for each device in a given system. In other words, they
store and organize the actual computer data the device uses to set itself
up to make the various sounds it can make Ü the parameter data if you will.
They sometimes employ databases so patches may be searched on key words or
attributes of the sound. They can upload or download the data to and from
instruments connected via MIDI by using strings of system
exclusive commands. This makes it very easy to change the entire contents
of program memory of a given device for each session or job needing to be
done.
- Light
Pipe
- Basically this
is a $3 phrase that means optical cable. The phrase was more or less coined
by Alesis to help make the distinction between their proprietary 8-channel
optical network used in ADAT products and standard optical connectors used
on CD players and other consumer gear. When one speaks of a "light pipe" connection
it is usually assumed that it is in reference to one that will transfer data
as defined by the ADAT protocol, which is an eight-channel format as opposed
to the two-channel format of most consumer products.
- Limiter
- A limiter is
a dynamics processor very similar to a compressor (see inSync
WFTD 10/13). In fact, many compressors
are capable of acting as limiters when set up properly. The primary difference
is the ratio used in reducing gain. In a limiter, this ratio is set up to
be as close to infinity:1 as possible (no matter how much the input signal
changes, the output level should remain pretty much constant). The idea
is that a limiter establishes a maximum gain setting, and prevents signals
from getting any louder than that setting.
Like compressors,
limiters are used for a variety of applications. A few: Maximizing signal
levels while preventing distortion when using digital recorders, preventing
overload in a signal chain, setting a maximum volume level to protect users
of in-ear monitors, protecting speakers and amplifiers from clipping, and
so on. Any time you want to establish a maximum gain setting and prevent
signals from passing it, a limiter is your tool of choice!
- Linear
Interpolation
- Of or relating
to a line. In audio, linearity is a very
important concern. A linear system is one whose function is even or, if it
deviates, does so in a steady fashion. Logarithmic or exponential deviations
are, by definition, non-linear. We've all heard the term "flat"
used to describe frequency response. Flat
is considered good. It is also linear. On a graph it looks like a straight
line instead of a wavy line. A wavy line would imply non-linear frequency
response, or one that is uneven. This is generally not considered a "good"
quality in audio equipment, though there are plenty of exceptions. Linear
does not necessarily mean horizontal though. A linear system can also be one
that gradually increases or decreases in a steady fashion. Such is the output
of a crossover or some EQ filters: a 12
dB per octave roll-off (which is common)
is a linear decrease in level by 12 dB per octave. The actual sound level
increase produced by a typical (audio taper) fader
on a mixer is, however, non-linear. It is designed as a logarithmic taper
to more closely match the non-linear sensitivity of human hearing. We hear
the change, however, as linear in volume over their range (if they are good
ones). Basically, if whatever we are interested in can be plotted on a graph
as a line that doesn't curve it is considered linear.
- Linear
Interpolation
- In digital recording,
linear interpolation (also known as averaging) is a method of error
concealment. This method looks at the values before and after a bad digital
word (digital profanity?) and replaces the error with an average of
those values. This method works acceptably well provided there is only a single
error; multiple consecutive errors become problematic when using linear interpolation.
- Linearity
- In an analog
to digital, or digital to analog converter, linearity refers to the ability
of the converter to record or reproduce various signals, particularly low
level signals, at the correct amplitude. For example, when a bit changes from
0 to 1 in a D/A converter, there must be a corresponding change in the analog
signal output. Any non-linearity results in audio signal distortion. For a
variety of reasons, it is impossible for a converter to be exactly linear,
but high-quality units can come very close. In addition to poor design or
quality, non-linearity can result from bit weighting errors, thermal or physical
stress, aging, temperature variations, and other factors.
- Line
Input
- On mixing boards
this is an input to a channel that is specifically designed for line level
signals. Unlike the XLR microphone input,
which is designed for low level mic signals, line inputs are usually 1/4 inch
connectors, and are quite often unbalanced,
though this will vary depending on the mixer. Line level signals are usually
much higher than typical mic level signal
and do not need as much amplification to be dealt with by the rest of the
mixer. As such, on some mixers, the line inputs actually bypass the microphone
preamp stage providing for a pure signal path into the board. Regardless of
this, however, line inputs are always capable of handling higher level signals
and high impedance signals better than the XLR mic input.
- Line
Level
- Literally, the
average voltage of an electronic audio signal. While technically any voltage
over 25 millivolts RMS is considered line level, in the modern audio world
we narrow the scope a bit to the two line level references in use today: Balanced
"pro" gear runs at around +4 dBm (1.23 volts), while unbalanced "semi-pro"
gear operates at approximately .316 volts (-10 dBV). "Pro" and "semi-pro"
may be almost meaningless terms anymore, but the two operating levels must
still be dealt with. The important thing is to match the levels of the gear
you are using so that -10 equipment isn't directly feeding +4 equipment, and
vice versa. If you use gear of both levels, there are various level matching
devices on the market to properly interface the items.
- Load
- In electrical
terms a load is something that dissipates power and does some work. The work
done may take many forms, including generating heat as almost always happens
as a side effect of work being done. Without a load no power can be transferred.
A speaker is the load for a power amp. In order for current
flow to occur a complete circuit must exist. In order for the circuit not
to be a short-circuit (a decidedly bad thing) a load must be present to the
power the amp. The power amp drives power through the circuit by way of increasing
the voltage at its outputs and as a result
the load (speaker) draws current and does work. In this case two major forms
of work occur: The speaker moves and generates sound, and heat is produced.
Any device you plug into an electrical outlet can be considered a load (toaster,
light bulb, etc). Plug in too many devices drawing too much current and you
will "load down" the power delivery system (another bad thing). In order to
protect against this power delivery systems have fuses
and circuit breakers to break the circuit when current flow gets too high.
Many power amps employ current limiting devices in their output stages to
limit current flow without interrupting the audio. It's sort of a self regulating
protection system (back in the old days the amp just blew up). An important
thing to understand is that a load will DRAW from an available pool of power
all of the current it needs to operate at the given voltage. This is somewhat
simplified, but in principle remains fundamentally true for all electrical
systems. A speaker's impedance rating is an indication of what kind of load
it presents to an amplifier. An appliance's current or amperage
rating is exactly the load it will place on the electrical system. The reason
a speaker cannot be rated in exact terms of current usage is because the voltage
and frequencies presented to it constantly change. Impedance
is a way of approximating a speaker's resistance
to a varying voltage and frequency signal.
Also
related to us is acoustical loading. The efficiency of a loudspeaker depends
to some extent on the acoustic load placed on it by the way it couples to
a cabinet and the surrounding structures. A speaker placed in the throat
of a horn, for example, will see a higher acoustic impedance than a speaker
placed in a free space.
- Local
Control
- A parameter
found in many MIDI keyboards. Local control determines whether a MIDI device
responds to its own keyboard and controllers (local control on) or only to
incoming MIDI messages (local control off).
- Lock
Up
- A phrase used
to indicate two things operating in sync with one another. Synced equipment
can be said to be locked up. Though the phrase is often used without discrimination
there is actually a distinction between equipment that is truly "locked" and
equipment that is merely synchronized. For example, it is impossible for two
analog tape machines to be truly locked.
Locking implies that clocks are tied together
and running as one, as is often the case in digital audio. Synchronization
implies that changes in a master device will (eventually) be reflected in
a slave device in order to keep it in sync.
It's a subtle but sometimes important difference.
Lock
Up also refers to an unfortunate state CPU
based equipment gets into from time to time. In this context locking up
means "to crash" or "to freeze" where the device in question is no longer
responsive and must be rebooted.
- Long
Throw
- A down field
pass (usually of more than 20 yards) in football. In music performance, anything
thrown from the audience that makes it on to the stage at a concert (i.e.
Beer bottles, shoes, or women's underwear). In music equipment, long throw
has references for loudspeakers and loudspeaker enclosures.
In a loudspeaker
long throw refers to the ability of a speaker cone to travel long distances
in and out without encountering nonlinearities in its response. In speaker
enclosures (high frequency horns especially) long throw refers to a shape
that "focuses" the sound energy in a tighter pattern so that it will travel
farther in a coherent fashion. Some horns are designed to spread the energy
into a wide pattern for coverage while others are designed to be "long throw."
Usually a long throw horn is recognizable by the long "throat" between the
driver and the horn opening. Long throw speaker cabinets usually have the
speakers recessed into some kind of horn like shape as well.
- Loop
- Common sense
probably gives one an idea what a loop is. In audio it is a sound that continually
repeats itself over and over again. It is called a loop because back in the
"old days" tapes were used. One could cut a section of tape out with a sound
or passage and connect the end of it back to the beginning and form a physical
loop. The audio would repeatedly play over and over in a tape machine. This
innovation was used by companies who manufactured tape based looping delay
or echo units such as the Echoplex and Roland Space Echo. The 8-track tapes
of the 1970's were an endless loop system. They never had to be rewound. In
digital keyboards "looping" became a standard way to allow the sustained part
of a sound to decay without having to have an actual (memory hungry) recording
of the entire decay of the sound. Most sustained musical sounds fall into
a relatively static state after a second or two. At that point it is possible
to loop the static portion of the sound and have it play over and over while
a VCA (or pick the name of this function in your synth) cause it to fade away
simulating the actual decay of the instrument. "Looping" is the process of
finding good loop points in sounds so they can be made to take on desired
characteristics while looped. Often it is desired to loop sample so it accurately
recreates some instrument, which can be quite difficult. In the 1980's and
90's looping became an art form and quite often loops would make or break
sounds used in digital instruments. In recent years audio loops of entire
musical passages have become very popular. A looped rhythm section, for example,
can be a great foundation for another tune or arrangement.
- Low
Frequency Oscillator (LFO)
- An oscillator
is an electronic circuit which produces periodic or regularly repeating waveforms;
i.e. sine, square, sawtooth, or triangle waves. An LFO is an oscillator producing
these waveforms at a very low frequency or pitch. These slowly vibrating,
generally subsonic waves (0 - 20 Hz or so) are often used to modulate
or change a parameter in a synth, sampler, or effects processor. One common
application is modulating the pitch of an audio oscillator with an LFO; this
results in vibrato. If the volume of an audio oscillator is modulated with
an LFO, the result is tremolo. Just about any time you see a "modulation"
control on a device, it is controlling an LFO, and being used to periodically
change some parameter.
- Low
Note Priority
- A subset of
MIDI Mode #4 (see WFTD archive MIDI Mode)
that determines which notes sounds if many are played on a synthesizer set
up for MIDI mode #4 (i.e. to play monophonically). When more than one note
is played on a monophonic synthesizer, only the lowest note will sound. The
lowest note has priority over the other notes. In some synthesizers this priority
can be changed to highest note played or to last note played, but many default
to Low Note Priority.
- Lowpass
Filter
- A filter specifically
designed to remove frequencies above the cutoff frequency, and allow those
below to pass unprocessed is called a lowpass filter. The effect of a lowpass
filter is to turn down high frequencies. Common examples include the "treble"
controls on many lower end radios and stereos, the passive "tone" controls
often found on electric guitars and basses, hi-cut filters on consoles, and
of course, this type of filter is found on many synthesizers.
- LSB
- Abbreviation
for Least Significant Bit. The least significant
bit of any digital word is the one that, when changed, has the least affect
on the overall mathematical value of the word. When looking at a word as a
binary series of one's and zero's (1001001) it is the right most digit, or
bit.
LSB also stands
for Lower Side Band, which is a term denoting the sideband
produced by the difference frequencies when one signal is modulated
by another as in FM synthesis or broadcast
transmissions.
The result
of one signal or waveform being modulated by another (or others). When a
signal is either frequency modulated (FM) or amplitude modulated (AM) by
another signal sum and difference frequencies are produced that appear with
the signal. These are known as sidebands. The Upper Sidebands (USB), which
are the result of adding the signals together, and Lower Sidebands (LSB),
which are the result of subtracting them. Sidebands are a phenomenon that
occur in FM and AM radio stations, but they are most relevant to us because
they are a phenomenon that occurs in FM Synthesis. They are a big part of
what gives FM synthesizers their unique sound.
- LTC
- Abbreviation
for Linear Time Code. Some
references refer to it as Longitudinal Time Code to make a clear distinction
between it and VITC (Vertical Interval Time Code), which is normally used
in video. LTC is Time Code that is written sequentially along the length of
a piece of analog tape or on the linear audio track on some video tapes. It
is the most common method of deploying time code. Nowadays LTC can usually
be generated from subcode or other proprietary information on digital tape
or hard disk units, but it is still referred to as LTC because it appears
as standard linear time code at the output of those devices.